﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Stamina Potion", menuName = "Items/Potions/STM", order = 2)]
public class CommonStaminaPotion : Item, IUsable
{
    public void use()
    {
        ItemDelete();
        int hpRec = Random.Range(4, 10);
        Player.MyInstance.Stamina.myVal += hpRec;
    }
}
